Give players every way to play — without rebuilding your game.
Cephable is a drop-in control layer that adds voice commands, facial expressions, head movement, gestures, virtual buttons, and custom switches to your title. Ship it fully white-labeled inside your game, or run it as a secondary controller alongside your existing input system. Every input is processed on-device — no cloud, nothing sensitive leaving the machine.
Windows · macOS · iOS · Android · Proven in Call of Duty: Black Ops 7
Cephable's integration proved adaptive, player-led control is production-ready at scale in a mainstream title — deployed without sacrificing performance, privacy, or competitive integrity.
The next generation of players expects the game to adapt to them.
For Gen Z, Gen Alpha, and everyone behind them, customization is the baseline, not a premium feature. They tune everything — feeds, avatars, loadouts, overlays. The next frontier is how they control the experience: matching play to their bodies, habits, environments, and moods, all within the parameters you define. Cephable turns that expectation into a shippable product experience while keeping your design integrity intact.
A configurable input layer that maps any input to your gameplay.
Players trigger actions with face expressions, head movement, voice commands, gestures, virtual buttons, and custom switches. All input processing runs on-device inside the Cephable app — your game receives only the resulting command. Your core input handling stays exactly as it is.
Adaptive inputs
Face expressions, head movement, voice commands, gestures, virtual buttons, and custom switches — each mapped to the gameplay actions you choose. You define what maps where and what stays off-limits, so performance and competitive balance are never at risk.
Processed on-device
Every input is interpreted inside the Cephable app on the player's machine. Your game receives only the resulting command strings — no video, no audio, nothing sensitive leaves the device. No cloud dependency and no new privacy exposure.
No core rebuild
Connect to the Cephable Device Hub over a real-time SignalR connection and listen for a
DeviceCommand event. Route each
command to an action in your engine. Your existing input system is never touched.
Pick the model that fits your build.
Same engine, same on-device privacy. Choose how deeply Cephable lives inside your experience.
Embedded & fully branded
Cephable's adaptive control engine, wrapped in your UI and your brand. Players never leave your game — the multi-modal layer feels native because it is.
- Adaptive inputs presented in your look, language, and menus
- Deep mapping to your gameplay actions and design parameters
- You own the player-facing experience end to end
- On-device processing — nothing leaves the machine
- Full developer-controlled guardrails for fair play
Best for: studios that want adaptive control to feel like a first-party feature inside a single title or platform.
Virtual Controller alongside your inputs
Cephable acts as an additional input source next to keyboard, mouse, and controller — the Virtual Controller model proven in Call of Duty: Black Ops 7. Lightest lift, fastest to ship.
- Connect to the Cephable Device Hub and receive commands in real time
- Minimal integration surface — extend, don't replace
- Players navigate menus and supported modes with any input
- Input processing runs on-device in the Cephable app
- Drop-in samples for .NET, JavaScript, C++, Unity, Android & iOS
Best for: teams that want to add player choice fast, with the lightest possible footprint on the codebase.
A drop-in layer, not a rebuild.
Extend your existing input systems without touching core game architecture. Define the parameters, keep the balance, ship faster with lower engineering overhead.
Real-time command hub
Connect over SignalR, receive a DeviceCommand event, route it to any action.
Processed on-device
Input is interpreted in the Cephable app; your game gets only command strings.
You own the mapping
Decide what each command maps to and where adaptive inputs apply.
No new privacy exposure
Nothing sensitive leaves the machine — no added compliance reviews.
Native, web & engine samples
C#/.NET, JavaScript, C++, Unity, Android (Kotlin), and iOS (Swift).
Free 30-day trial
Get an OAuth Client ID, Secret, and Device Type ID — no credit card.
// Connect to the Cephable Device Hub and receive commands
import { HubConnectionBuilder } from "@microsoft/signalr";
const connection = new HubConnectionBuilder()
.withUrl("https://services.cephable.com/device", {
accessTokenFactory: () => deviceToken, // from the Cephable API
headers: { "X-Device-Token": deviceToken }
})
.withAutomaticReconnect()
.build();
// Input runs on-device in the Cephable app —
// your game receives only the resulting command.
connection.on("DeviceCommand", (command, macro) => {
switch (command) {
case "reload": game.reloadWeapon(); break;
case "jump": game.jump(); break;
}
});
await connection.start();
await connection.invoke("VerifySelf");
Condensed from the official browser sample. Full quickstarts for .NET, JavaScript, C++, Unity, Android, and iOS are in the sample repository and the developer docs.
Deliver player-led control without the trade-offs.
Meet player expectations
Deliver the personalization and flexibility the next generation expects — without rebuilding core systems.
Privacy by design
On-device processing means no cloud dependency and no new compliance exposure. Setups stay entirely private.
Integrity preserved
Adaptive control that respects your performance, balance, and competitive fairness. You set the parameters.
Get SDK access.
Tell us about your title and how you want to integrate. We'll get you set up with SDK access, documentation, and a technical contact to help you scope white-label or secondary-controller.
- Free 30-day developer trial — no credit card
- OAuth Client ID, Client Secret, and Device Type ID
- Sample apps for .NET, JavaScript, C++, Unity, Android & iOS
- A technical contact to help you scope the build
Prefer to dive in now? Read the docs or start a free trial.
Get in Touch
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